Crash Zone is an Australian children's science fiction television series which aired on the Seven Network from 1999 to 2001. It was produced by Australian Children's Television Foundation, in association with the Disney Channel, and ran for 26 episodes. The series starred five high school students, "high-tech whiz kids" of varied backgrounds, who are hired by the president of the Catalyst software company to save her failing business. The premise of the series was unique in that it was one of the first series to examine the early use of the internet as well as the video game industry and artificial intelligence.
Use Gatsby to find where to watch Crash Zone (1999) online. This TV show page brings together streaming availability, cast details, ratings, and related discovery links in one place.
Watch now by comparing streaming, rental, and purchase options from Prime Video, Amazon Video (Rent), Amazon Video (Buy) where they are currently listed for your region.
Gatsby shows where to watch Crash Zone online, including streaming, rental, and purchase options when availability data is listed for your region.
Crash Zone may be available through Prime Video, Amazon Video (Rent), Amazon Video (Buy) where those providers are listed.
The cast section includes Andrew Clarke, Damien Bodie, Cassandra Magrath, and more, with links to Gatsby cast and filmography pages.
Use the related titles, genre links, and browse pages on Gatsby to find more movies and shows like Crash Zone.
Crash Zone is an Australian children's science fiction television series which aired on the Seven Network from 1999 to 2001. It was produced by Australian Children's Television Foundation, in association with the Disney Channel, and ran for 26 episodes. The series starred five high school students, "high-tech whiz kids" of varied backgrounds, who are hired by the president of the Catalyst software company to save her failing business. The premise of the series was unique in that it was one of the first series to examine the early use of the internet as well as the video game industry and artificial intelligence.







